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Indie games developer, programmer, 3D artist and game designer. 
I make games for mobile and computer.
SHOWREEL
RELEASED GAMES
DOT TAP!
Compete with your friends to see who can tap the most dots. But whatever you do, DO NOT TAP THE RED DOTS!

*Warning, very addictive!*

Features:
-Fun and addictive gameplay
-Global leaderboards
-Game Center
-Achievements
-Dots
Play Store Link App Store Link
MITCH'S ESCAPE!
Play as Mitch, a blob who did time for a crime he didn't commit.
Mitch grew tired of prison and is on the run, but he needs your help!

Guide Mitch through various levels as he makes his courageous escape but it won't be easy. Deadly lasers, dangerous platforms and all sorts of space perils block his path, making his escape even more challenging.

This game took just under a week to create. Originally I created the game for my little brother to play, but decided to add more levels and release to the Play Store.  
Play Store Link App Store Link
ENDLESS DUNGEONS - Alpha
Endless Dungeons (formally known as First Person RPG Dungeon) is an early access mobile game I am currently developing for the Play Store using the Unity3D engine.  

In Endless Dungeons, the player explores various dungeons, battles enemies, levels up and finds loot. The game is endless, with random dungeons being chosen per dungeon completion, and each dungeon containing random elements to change the look and feel if encountered again.

Play Store Link
ANIMALS THAT RUN - Early Prototype
How far can you run? Play as a variety of animals and try to get the highest score.

Features:
Addictive and fun
Lots of animals to unlock
Animals are great
Play Store Link
MINI SPACE MAN - Early Prototype
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How high can you fly?
Compete against friends to get the highest score possible, but watch out! Your trusty jet pack only has so much fuel, so you will need to collect some on the way! You'll need to watch out for those pesky aliens, asteroids and black holes too!

Features:
Addictive and fun
Cute (What isn't cute about a mini space man?)
Small file size
Space is awesome
Aliens
Global leader-boards
Achievements
Google Play Services
Play Store Link
OTHER PROJECTS
GLOBAL GAME JAM 2017 - BRAINWAVE
Team

Thomas Stephenson: Lead Programmer
Michael Pearson: Lead 3D Artist
Kieron Jenkins: 3D Artist & 2D Artist
Christopher Newens: Programmer & Level Designer

Global Game Jam 2017 - Brainwave (2.5D Puzzle Platformer)

You are a brain in a jar. Concealed within an underground laboratory, you play as the brain of an infamous and narcissistic physicist, Professor Harry Darlington (PHD), whose brain was kept preserved in hope of a future where a fresh new body can be manufactured.
One day Harry decided this place was too tedious for his colossally intellectual mind. So, he decides to escape. 
Harry soon learns that during his time being persevered in a special liquid, substance-#96, that through side effects he has gained the ability to move physical matter using the power of telepathy.  
Reluctantly help Harry escape this secret laboratory as he openly mocks every move and decision you make. But be careful, this lab contains many puzzles and traps to contain and catch out any unsuspecting brain! But you're smarter than that right?  
CLASSROOM TO HELL - FIRST YEAR DEGREE PROJECT
This project was split into two assignments and was one of my first final year projects for Foundation Degree (FdSc) 3D Animation and Games Development in 2016.  

For the first assignment we were asked to create a game environment set in a classroom with a theme of our choice. This environment was to be imported into the Unity game engine.

I chose to set the classroom in an abandoned school in which a satanist had been performing rituals. The player had discovered the room by mistake and gets trapped in the room. The game starts in the classroom.  

All of the assets within the room I created myself using Autodesk Maya.

For the next assignment we were asked to expand on this room, add interactivity and add waves of enemies. I decided to create a portal to hell which takes the player to a new environment where they can collect weapons and ammo/health packs which are spawned at the end of each enemy wave. The location of the health/ammo packs are chosen at random.

I also created the new environment using Autodesk Maya.  
I programmed everything myself using C# in Visual Studio.

I did not create the models for the weapons, health/ammo packs, enemies as well as the sounds and skyboxes due to time restraints. These were taken from the Unity Asset store, but scripted by me.

You can play an updated version of the game in the Browser Games section below.
GAME OF THRONES - FINAL YEAR GAME PROJECT
I created this game as my final year project for the BTEC Level 3 Extended Diploma in 3D Design and Games Development in 2015.

We were asked to create a First Person game level set in the Game of Thrones universe. The story and setting could either be fully based on, or loosely based on Game of Thrones.

I decided to set the game in a series of Ice Caves, up North beyond the wall. The aim of the level is for the player to work their way through the cave system and escape. Along their way they encounter enemies, traps and puzzles.

The game supports partial Xbox 360 controller support, which I am using to play the game. The menus are navigated via mouse.

Everything you see besides the skeleton enemies (due to time constraints) I modelled and scripted myself using Autodesk Maya, and programmed in C#.  


BROWSER GAMES
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Classroom Descent

A first person horror survival shooter.  Fall into hell and battle endless hordes of the undead.  How many waves can you survive?

Controls:
W,A,S,D - Move
Mouse - Look Around
Left Mouse Button - Shoot
Space - Jump
Shift - Run

*This is an updated version of my first year Uni project, now hosted externally on Itch.IO due to google dropping hosting support*
Play Here
Endless Dungeons Update Log
13.07.16- The Environment Update 
This update makes some changes to the environment and how levels are handled. There are now 3 different dungeon environments to explore (with more on the way): Dungeon, Cave and Ice Cave. You must pass a certain number of levels/dungeons before you can progress to the next randomly chosen environment type. 

-Improvements made to environment models
-Added Ice cave level environments
-Added Cave level environments
-The game now automatically saves at the end of each dungeon/level
-Controls have been updated 
-Added more random enemy spawn locations

25.06.16- Quick Fix 2
-Fixed quality button and text scaling issue on the main menu
-Player now starts with full health

23.06.16 - Quick Fix
-Added quality button to main menu
-Stopped dead enemies following the player
-Loading now starts a new dungeon
-Added ceiling crusher trap
-Fireball spell now causes more damage to enemies
-Night vision spell lasts longer
-Player now faces the right direction at the start of a new dungeon
-Enemies sometimes drop items once killed

22.06.16 - Big Update
This update adds many new features and some big fixes.  Endless Dungeons is now completely endless, with levels being completely randomly generated.  As a result the old levels have been removed.  A mini-map has also been added, along with food items which restore health.  The player now has an arm (the right arm will be added in the next update which will also fix all weapon issues).

-Fixed iteminfo popups not closing with the inventory
-Stopped the game crashing when you add an item to a full inventory
-Starting weapons are now automatically equipped when you begin
-The choose character button on the character selection screen now only needs to be clicked once to work
-Controls have been improved (you now use a thumbstick to walk but looking around is kept the same)
-Dungeons are now randomly generated giving a truely endless amount of dungeons to explore (all old levels are removed)
-File size has been reduced significantly (giving room for more content)
-Changed all font in game
-Food items added: bread, cheese, chicken breast, apple, egg, carrot. Food can be picked up, carried in your inventory and eaten. Eating food increases current healthPts
-Added mini-map to help navigate levels
-New chest model added with open/close animation
-Fixed empty item slots in chests appearing white
-Shop has been updated (all items now work properly)
-Changes to enemy AI
-Enemy spawns have a 2/3 chance of spawning a random enemy
-Enemies now deal slightly less damage making them less overpowered
-Fixed the skeleton animation issue at the start screen
-Enemies have been scaled down to a better size
-The player now has a left arm.  Spells are cast with the left arm.
-Many bug fixes and optimisations
-Link to my website added to menu page. You can email me and see the full update log at my website.

Contact Me

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